Maya fluids test

Posted: October 26, 2011 in Uncategorized

Earlier this week I tried out making clouds in maya.


It was just a test to get me more familiar with fluids.


What I learned: That fluid containers can be scaled down, and not scaled up.

Challenges: The making of clouds is very computationally expensive. Some renders had taken over 20 minutes to process.  The real challenge was working with a computer that dosent have a top notch graphics card, to handle the amount of data that needs to be processed. I also need to figure out how to make a sky backdrop, or a sky with a large fluid container. This is needed to make the clouds really feel like they are floating through space.

Thoughts: I would like to do this again on a faster computer, or n a computer that can stay on for a few days for the duration of the rendering. I will investigate how to make clouds form spheres using Nparticles. I would like to find a way to have more control over the density and noise parameters, to make a more stylized cloud. Maybe investigate ways to make clouds not so computationally expensive, expecially if the cloud or clouds is positioned at a far distance away, and the amout of detail is reduced, so the amount of data can be reduced.


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